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Economy Patch

Posted: Wed Nov 08, 2023 10:31 pm
by Vontre
- More tiers of beginner quests have been added! These quests are immediately available to all players who have completed the previous batch of beginner quests, and each reward EXP and a Card Pack.
- Card Point rewards from random daily quests have been increased by 25% (from 600/400 to 750/500).
- Season Weekly Quests now award a large amount of Card Points in addition to their exp rewards!

30 FPS Mode!

Posted: Sat Nov 11, 2023 12:05 pm
by Vontre
Hey everyone, we've added a Performance toggle to the options menu. For our mobile players, setting Performance to 30 FPS may improve battery life while playing the game. We also added an option to synchronize framerate to your screen, which is more for our PC players with high frequency monitors.

Minor Gameplay Update

Posted: Sun Nov 12, 2023 6:50 pm
by Vontre
Thank you all for your feedback during our first week of launch! We have a few small adjustments for gameplay quality and balance ready to go. At this time we do not have any more adjustments planned for the rest of this month, as we'd like to let players explore and let the meta settle more.

Tombstone generation adjustment: This shift is designed to alleviate tombs clogging the board and making movement difficult. While we love the flavor of having tombstones on the battlefield for Undead decks to wield, we don’t intend for them to be a strong defensive tool or an overt nuisance.
- The Reaper: Now creates a tombstone for every friendly unit slain costing 2 or more. Previously, was any unit, played from hand only, costing 3 or more.
- At the end of each turn, if there are more than 5 tombstones in play, one is destroyed.
- Many effects which grant the user random cards have been constrained to only allow cards of the same factions as the player’s deck.
- Corpse Explosion: Cost increased to 6 (was 5). This card is extremely powerful.
- Flame Prince: Stats reduced to 5/3 (was 5/4). This is a minor correction, the unit’s stats are mistakenly not aligned to its overall value and cost.

Future Roadmap!

Posted: Mon Nov 13, 2023 8:05 pm
by Vontre
Hello everyone, just a brief update about what we have cookin'!

- There will be a MAJOR CARD RELEASE on Dec 1st, with over 35 new cards alongside balance and gameplay updates. We're very excited about this patch as it really fleshes out some of our key concepts like Sea Monsters, and introduces some cool new characters!
- Our first small single player campaign is in development, with an undetermined release date.
- Lots more cards are in the works! After the December 1st patch, the team is going to rest for the winter holidays and get back with more news sometime in January.

Server Maintenance

Posted: Mon Nov 20, 2023 6:37 pm
by Vontre
We'll be taking the Cards and Castles 2 servers offline at 9:30 PM PST tonight for special maintenance and server upgrades. Maintenance may take up to half an hour, during which the game will not be available for play. Thank you for your understanding!

Maintenance Completed

Posted: Mon Nov 20, 2023 11:04 pm
by Vontre
Server maintenance is now complete. Thank you for your patience!


Posted: Thu Nov 30, 2023 11:03 pm
by Vontre
The CORE EXPANSION patch is going to be loaded into the game within a few minutes! Patches like this are delivered seamlessly over the air, but there will also be client updates coming up soon as well for player convenience. Check the below summary of the update, which will be live very shortly!

Our first expansion set is ready, featuring 41 new cards! 1 of these cards is available for FREE in the shop. The other 40 can be obtained through crafting or normal card packs. In addition, all 40 cards can be purchased directly in a special shop bundle.

An exclusive collection of holiday Castles has also been added to the shop! This is a limited time offer, so pick them up soon!

In addition, major revisions have been made to gameplay and card balance. Please see the complete notes on our community Discord!

Curse of Death Hotfix

Posted: Fri Dec 01, 2023 9:44 pm
by Vontre
We keep getting a lot of bug reports about this card, as its secretive nature makes it very hard for its victims to tell what has happened. We may have overlooked the seriousness of this issue as it may convince players that our game is buggy and unreliable (which it is not). Unfortunately we don't have time to create a custom animation for the effect, so we've elected to redesign the card into a Trap, which should overall be a more positive change anyway (traps are cool and have specific synergies).

New Curse of Death (costs 2): Trap: When your opponent plays a unit, give it -3/-3.

This and other recently changed or nerfed cards can be refunded for full shards if desired, except for shiny versions. We apologize for not getting this card into the original balance patch before, thank you for your understanding!

Required Client Update

Posted: Tue Dec 05, 2023 11:26 am
by Vontre
We are deploying a balance and bug fixing patch later today. This patch requires an updated client to work, so all players should update their game client to the latest version (1132) as soon as possible.

Balance Hotfix

Posted: Tue Dec 05, 2023 8:13 pm
by Vontre
Thirst for Battle: Now costs 8, but only summons 10 gold of units (was 9 and 15).
- Dev Note: We really missed the mark on tuning this card, it was not intended to be as powerful as it became. This adjustment should bring it more in line and make it more of a combo payoff than a straight value add.
Reckless Firemancer: Backlash damage increased to 3 (was 2).
Altar of Fire: Backlash damage increased to 3 (was 2).
- We've received a lot of feedback that the self damage from these cards was not meaningful enough to matter. This bump in self damage should make the cards much riskier to use.

Preparation: Cost reduction improved to (2) less (was 1 less).
Stone Wall: Cost reduced to 1 (was 2).
Eternity Strike: Cost reduced to 3 (was 4).
Wisp: Cost reduced to 2 (was 3).
Murderfish: HP increased to 3 (was 1).

Several bugs have also been fixed with this patch.